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I'm such a fan

A vintage fan I created in Blender, using an online reference. The chipped base paint was created using procedural textures, and the blades and metal rim are image textures with bump maps created in Photoshop filters.

Final render, Blender Eevee

Final render, Blender Eevee

Solid view of Fan.

Solid view of Fan.

Topology - front.

Topology - front.

Topology - back.

Topology - back.

Nodes used to create the chipped paint effect on the stand.

Nodes used to create the chipped paint effect on the stand.